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Fixes the badly positioned player model. Made the PDA slightly smaller. Adds an option to enable VR animations under the General Tab in Options and fixes the badly positioned player model. Also fixed the cursor alignment issue on menus in the world like the scanner room and cyclops menus.

Mod name Notes; QModManager 3.2.1: Permissions and credits Credits and distribution permission. Made the loading screen more comfortable to look at. I'm not that worried about the lack of proper VR support in Subnautica: Below Zero. I'm sure the mod took some doing but I doubt it would have even been possible without the BFG SBS version. Viewsonic 1080p 3D projector ASUS 3D vision monitor.

I will. Surley it wouldn't have taken them long to add VR with the knowledge they had to add it to the first one. Share. I hope they port subnautica vr into the quest but I don't know, Just a thought but i would be very happy if it got ported over :) Edit: I think it would be really cool to dive to the depths in vr, be able to drive submarines and come up close and personal with the aurora. Jun 30, 2019 @ 4:10am Not sure if serious? (According to the Oculus Store, Subnautica for the Rift launched March 2016.) Made changes to the body positions to keep the the player's head matched to the body under all conditions.

I’m with Snowdog. A slider has been added to adjust the walk speed in VR since the default VR walk speed was 60% of the non-VR walking speed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I won't be buying it either with no VR.. I'm sure they've got their reasons, but disappointing nonetheless. By Peter Graham Last updated Dec 20, 2019. In our testing, with an Oculus Rift S connected to the PC, Subnautica automatically launched the Oculus app and provided VR support without any … I would hope  vr generate decent enough sales to cover dev costs at least. I hope they port subnautica vr into the quest but I don't know, Just a thought but i would be very happy if it got ported over :) Edit: I think it would be really cool to dive to the depths in vr, be able to drive submarines and come up close and personal with the aurora. I agree with (most) folk here. The Oculus Quest has captured the imagination of VR gaming veterans and newbies alike and, with the recent release of the Oculus Quest 2, VR gaming has taken another huge step forward.The Quest … (According to the Oculus Store, Subnautica for the Rift launched March 2016.) Absolutely stupid to have VR for the first one and then drop it. I find it a bit daft when companies add VR to their first game, but then leave it out of their follow up game. There is also an issue that does not seem to be related to the mod, where animations for the hatches stop working after reloading a save file. They still haven't finished translating English in-game texts to the other languages they supposedly support... Why don't they finish the original game before moving on? Just like he did with the first Subnatica. Added an option in the General tab to disable the HUD unless you're looking down to help with the issue of the HUD obstructing the PDA. (still working on the PDA closing glitch). Let me know if you agree/disagree or if you know anything about it or if it's even possible.

Removed the automatic recentering of the VR position when cinematics/animations are skipped. Also scaled down the HUD for the cyclops camera to make it more visible. It looks like you're new here. The walk speed option is found under the General Tab in the Options menu. Renaming beacons seem to work properly now as well as long as you keep the cursor on the text field, when using the mouse and keyboard. Makes the loading screen more comfortable to look at by removing the background image and displaying the Alterra logo and loading text in the middle of a black screen. NOTE: It's seems that the Oculus store version of Subnautica is not the latest version of the game and mods are not working with it.

350Z gone. I think they might be able to lower the graphics and effects but I hope you're wrong too, Yeah I've been told that quite a few times lol. They probably found implementing Touch in a roomscale application challenging as well - but they got a lot of stick for not doing so from a vocal VR community who make many demands without knowing the ins and outs of the decisions made. Press question mark to learn the rest of the keyboard shortcuts. save. I made a significant improvement to the PDA position and scale. The powerful open-source mod manager from Nexus Mods. small portion of our planned Well I won't be buying it then. What are the chances? There are what, 2 million or mill PCVR hmds out there now (best guess). Sad Skeletor. Fixed the issue where the player body would show up in front of the head position. The mouse cursor was originally invisible in VR and even when using the gaze based cursor, the alignment of the cursor was wrong. The Seaglide will no longer block your entire field of view, all tools are fully visible. Pure and simple. 14.

Animations for climbing ladders, entering and exiting habitats and vehicles also work as well. Subnautica: Below Zero is now in a state that’s a little bit better than the base game is in VR (with at least decoupled hands and PDA’s at proper distances)! The Seaglide will no longer block your entire field of view, all tools are fully visible and the PDA is no longer stuck to your nose ;). But these new users, just like us, are going to feel pretty pished off playing the first game in VR, only to find out the follow up game doesn't have VR added. The mouse cursor should not be hidden behind interface elements anymore.

Yup, no VR...no buy. Added an option in the in game menu to recenter the VR position so you don't have to blindly search for the F2 key on the keyboard while the headset is on. I'm much more worried about the lack of proper VR support in Subnautica . Fixed the body offset problem when re-centering your position in VR. Have the devs mentioned it at all? We’re starting to look into how motion controls could be implemented + create a proper mod to put on Nexus. Date Posted: May 25, 2019 @ 12:11pm. Scaled down the HUD for the Drone Camera so that the energy and health values are now visible. Even with no mods installed and both in VR and none VR mode, if I save while below a certain level in the water, the hatch animations for bases don't work after reloading. I'm not that worried about the lack of proper VR support in Subnautica: Below Zero.

And this one just doesn't have it...yet!!!! I hope this is not a reflection on the state of vr. It wouldn't even load Subnautuica's title menu. No idea why they would have done this but it was causing issues when VR animations were disabled. Gigabyte  AB350 Ryzen 2700x, 16gb ddr 4 3200, 1080ti. Requirements Nexus requirements. Quest is a SOC from 2017. (If you find any cases where this still happens, please let me know). VR will grow in time and these games that have VR now will be purchased at a later date by users that are new to VR. It was the same thing for Dirt Rally too. I know the Sub devs had some problems with it for Subnautica and I reckon this will be behind their decision. Subnautica was perfect for VR because, in-game you wear a scuba mask so the Rift felt like that. This mod adds features to improve the VR experience in Subnautica. Log in to view your list of favourite games. Removed the automatic recentering of the VR position when cinematics/animations are skipped. I made the cursor visible when using mouse and keyboard and not using the gaze based cursor option. And still they haven't implemented optimal Touch controls (which should be very easy to do - it's quite close to working perfectly - just needs that last 15 %...), In short, I don't care much for Below Zero - but I'd love proper VR support in Subnautica, The trailer looks purdy though... (but again it's early access, I'm not happy for all those half-baked, semi-cooked meals...).

You can also use the mouse to drag and drop items on the toolbar and to rearrange the toolbar items. Ye was looking forward to this, but without VR it isnt interesting. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Besides, this release is nowhere near ready for prime time: Below Zero is full of bugs, runs poorly, and includes only a Fixed the issue where the player body would show up in front of the head position. No VR no buy. Subnautica VR on Oculus Quest?

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