At the very bottom, you'll find some nearby purple and pink structures featuring pipes, solid squares, mesh, tanks.. typical stuff that's not particularly interesting to look at. A wonderfully funky, catchy and melodic piece of music accompanies your activities in the Present with a bit of a hip-hop style peppered with often completely incoherent vocal clips similar to those in the standard boss theme. Sonic News Network is a FANDOM Games Community. His exact location is actually just below where Point #1 would be, if it were applicable for the Past. Instead of following a constant distance behind Metal Sonic, he just follows a constant pace to the end. You could instead start running to the right after the point where the post occurs, which is probably fine for the PC/Gems collection version, but the 5 second Mega CD time warp however, though it will still work, will also drop you to your death when you get to the Past because the path takes a turn upwards there. They seem to give you a speed boost for a time after the battle starts. Long red and white bars run along stretches of the paths, and nifty green laser lights, from an untraceable source below the level map, point back and forth across particular areas. This is the longest vertical tube, and if you find your way into it when in the Present or Futures, you want to take the third turning on the right, coming up from the bottom of it.
2. Previous level Below this and to the right, you will find a brief vertical tubing area, with two of those dead end springs waiting for you eagerly to warp between them. - The level contains many paths that intersect, and it's not immediately obvious, but you can actually alternate whether you're on the foreground path or the background one by touching the flipping yellow panels with blue spheres on them, held nearby. In the Bad Future however, the Eggman statue dome has been completed, with both eyes glowing menacingly. Zone 2 features a large background structure that alternates from Eggman statue to tall, beautiful buildings depending on the timezone, and the level culminates in a spectacular highway race against Metal Sonic to finally save Amy from his metallic claws. A statue of Dr. Robotnik can be seen undergoing construction in Zone 2, with girders and incomplete sections. The Good Future doesn't start out particularly happy, but then proceeds to emulate the kind of climax found in the Japanese version with its own, and is probably my favourite of the US level BGM for this reason. There are few other levels that can both charm and irritate you in such precisely equal quantities as "Star Light Zone on acid", better known as Stardust Speedway. Stardust Speedway Zone: Good Future (US) - Sonic The Hedgehog CD 4.45MB - 03:10 Play download "The Best Timeline" - Stardust Speedway Good Future JP (Sonic CD Remix) 6.82MB - 04:51 It's the second highest long pathway from the top, just after a brief slope, and before that, a tall open area with isolated spring platforms. There's an extra life at the top of the highest loop-de-loop, past the half way point.
Zone maps are a real spaghetti bowl. What was once an impressive cathedral and half-built Eggman statue in Zone 2 is now a large purple mansion of sorts, with green lights emanating from tall windows. Sometimes if the two lanes have points that are far enough away from each other, you can simply jump to whichever takes your fancy. It's a fairly typical Stardust Speedway affair, and takes place largely on a single road featuring quite steep slopes of both directions, straight patches and sudden curved pieces of road leading one step up.
3 Please download one of our supported browsers. Past and Future posts are easy enough to come by too, though perhaps a little less so when in the Past. The thin bars across some paths are patterned yellow here, not red and white. Summer of Sonic 2013 - Sonic Lost World impressions, Summer of Sonic 2013 - Interview with Takashi Iizuka. Thanks for the support! "Roman Pantheon" is incorrect. Sega CD Music ... Stardust Speedway: Good Future (House Remix) (v1.1) 31953 bytes Gecko Yamori Comments; Stardust Speedway: Good Future (XG) 17409 bytes Gerardo R Cueto II
Now, about your course. The Good Future's building is based on the same foundation structure as the Present had created, but in place of Eggman's mug is a large purple mansion with many classy windows, and green bricks, or perhaps a subtle hedge maze garden, in the large area below it. Nice. SARGENT WE GOT A BOP. It is best known as the place where Sonic the Hedgehog raced and defeated Metal Sonic.
- near each of these instances, there are yellow panels in the air sporting a blue sphere. In addition, the Bad Future music change for the Good Future only applies to the Japanese version of the game. Little Planet Slight breach of the universal Sonic law whereby only crushing, drowning and falling off the screen should really be able to kill the character instantly, but I think I'll let it slide just this once. A city filled with many loops and speedways. Laser lights of both red and yellow variety are here too. Urban themeAncient ruins theme (Past)Industrial theme (Bad future)Amusement theme (Good future) Every single pathway to run on in the whole level is a thin road, and there are no large meaty chunks of level at all. One thing this zone tends to feature more of is those winding tunnel tubeways, created by the space between two roads held tightly together. Thin green, purple and yellow lines form tightly woven patterns in the immediate background in some areas, and the pointing laser lights are now a warm yellow colour. Stardust Speedway Stage theme(s) Want my advice for the best places? I don't know what the purpose of the super shoes is though--as far as I can tell, they wear off before you even start the race. Jump to release her, at which point she'll chase you across the ground until you let her catch you, allowing the score to be tallied, and Sonic unable to escape her womanly grasp.
The tricky bit involves Eggman, who is always following in a specialised Egg-mobile, a certain distance behind Metal Sonic. You know what to do with these by now. Eggman arrives on the scene above, and do NOT stand in the space immediately to the left of Metal Sonic, as that's where the good doctor is about to fire a deadly laser beam. Roads are a particularly dull, metallic shade of green, with various half-destroyed technical gubbins and flashing lights within them. A loop-de-loop is nearby on the road above it (the highest road), and you can drop down from there straight into the area, through the first gap (guarded by a spiked object) after the loop. In the past, the background takes the form of a Roman/Greek-style city, complete with an acropolis and surrounding towns.
In the Bad Future, Stardust Speedway has become a corrupted, polluted dystopian city underneath a large electrical storm with a completed statue of Dr. Robotnik in the center of Zone 2. Later on in the Present only, just keep following the lowest path to happen across the easiest solution - a small gap containing two opposing springs. When you arrive at the Past, you'll find that the machine you seek is just above. The building is incomplete though, and there are green structural patterns in various patches on the body of the dome, not to mention the fact that the face is missing an illuminated eye. is the sixth round in Sonic the Hedgehog CD. Flip the nearby panel to switch to this horizontal one where a Past post and spring are sealed away just to the right. Past
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